House Rules
Here you can find the collection of House Rules that we have made to bring a little more immersion, excitement, and/or clarity to the rules as written in the DnD 5e system. We will try and keep this updated as best we can with changes and additions!
Critical Hits
- When a player or DM rolls a critical hit (natural 20) on an attack, the resulting damage should equal the max damage of the damage die + the result of a roll from that damage die.
- For example, if your damage die is a d12, the damage would be 12 + result of 1d12.
- This is also called a "Perkins Crit."
Death and Dying:
- When a player is reduced to 0 hit points the following rules apply:
- All death saving throws are rolled behind the DM screen. The player will be given the choice on whether they want to see/roll the roll or not know.
- The player may not communicate during this time.
- After a character is revivified or resurrected 3 times (combined), they are considered "permanently dead."
- A character who is permanently dead cannot be revived with Revivify or Resurrection. True Resurrection is the only way to revive this character.
Resurrection rules:
Meta Points
- Meta points are used to activate additional abilities within the campaign. They are obtained the following ways:
- Finding secret codes on the website.
- Providing something beneficial for the whole group.
- Extraordinary roleplay at table or on Discord.
- A maximum of 10 points can be held at a time.
Spellcasting and Feature Rules:
- A player can use one feature or spell they know by taking the number of levels of exhaustion that corresponds to the spell level via the following chart:
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♦ Level 1 - 2 Spell ♦ Feature gained at level 1-3 |
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♦ Level 3 - 4 Spell ♦ Feature gained at level 4-7 ♦ Ability gained from Feat |
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♦ Level 5 - 6 Spell ♦ Feature gained at level 8-11 |
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♦ Level 7 - 8 Spell ♦ Feature gained at level 12-15 |
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♦ Level 9 Spell ♦ Feature gained at level 16-20 |
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