House Rules

Here you can find the collection of House Rules that we have made to bring a little more immersion, excitement, and/or clarity to the rules as written in the DnD 5e system. We will try and keep this updated as best we can with changes and additions!

Critical Hits

  • When a player or DM rolls a critical hit (natural 20) on an attack, the resulting damage should equal the max damage of the damage die + the result of a roll from that damage die.
    • For example, if your damage die is a d12, the damage would be 12 + result of 1d12.
    • This is also called a "Perkins Crit."

Death and Dying:

  • When a player is reduced to 0 hit points the following rules apply:
    • All death saving throws are rolled behind the DM screen. The player will be given the choice on whether they want to see/roll the roll or not know.
    • The player may not communicate during this time.

    Resurrection rules:

    • After a character is revivified or resurrected 3 times (combined), they are considered "permanently dead."
    • A character who is permanently dead cannot be revived with Revivify or Resurrection. True Resurrection is the only way to revive this character.

Meta Points

  • Meta points are used to activate additional abilities within the campaign. They are obtained the following ways:
    • Finding secret codes on the website.
    • Providing something beneficial for the whole group.
    • Extraordinary roleplay at table or on Discord.
  • A maximum of 10 points can be held at a time.

Spellcasting and Feature Rules:

  • A player can use one feature or spell they know by taking the number of levels of exhaustion that corresponds to the spell level via the following chart:

Spell/Feature Level
Exhaustion Level
♦ Level 1 - 2 Spell
♦ Feature gained at level 1-3
1 Level of Exhaustion
♦ Level 3 - 4 Spell
♦ Feature gained at level 4-7
♦ Ability gained from Feat
2 Levels of Exhaustion
♦ Level 5 - 6 Spell
♦ Feature gained at level 8-11
3 Levels of Exhaustion
♦ Level 7 - 8 Spell
♦ Feature gained at level 12-15
4 Levels of Exhaustion
♦ Level 9 Spell
♦ Feature gained at level 16-20
5 Levels of Exhaustion